Game Introduction 

This is a 3D greybox prototype of a traffic safety education game designed for children aged 4-12. The game simulates real road intersection scenarios, allowing players to learn and master basic traffic safety rules (e.g., following traffic lights, crossing the road via zebra crossings) through interactive operations. The prototype focuses on UX usability and educational value, with simple and intuitive operations, clear interactive feedback, and a warm visual style, helping children establish correct traffic safety awareness in the game.

How to Play 
  • Movement: W/A/S/D keys to control the player's forward/backward/left/right movement
  • View: Drag the mouse to rotate the camera perspective (360° view)
  • Pause: Press ESC key to open the pause menu (Settings/Quit)
  • Gameplay Goal: Cross the zebra crossing safely when the traffic light is green; avoid red light violations and car collisions
  • Interface Navigation: Click buttons to switch scenes (Start/Level/Settings/Help); click Retry/Next to restart/advance levels after win/lose
Target Users 

Children aged 4-12 (primary traffic safety education group); the game is also applicable for primary school traffic safety course auxiliary teaching.

Updated 11 days ago
Published 14 days ago
StatusReleased
PlatformsHTML5
Authordaidadaa
GenreEducational
Made withUnity
Tags3D

Comments

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 I really like the details of your scene! I found that your navigation is easy to use, and the colors and layout you selected are consistent.

On a side note it may be worth setting the menu nav as a different colour to the scene controls, that way when we come to assignment 3 the colour of the scene controls change withthe scene and are different to the navigation bar.

Overall, it is very attractive. I can't wait to discuss the final project!

From the UI perspective, it is done very well. Although the background is simple, it effectively highlights the buttons and titles that need to be emphasized. The button has a UX design. The title will zoom in and out to emphasize, which also enhances the user experience. Regarding other aspects of the menu, settings such as difficulty and language switching have been made. Although I am not sure if they have been implemented, this is undoubtedly good. Explained how to play the game in the form of explaining traffic rules. Clicking the START button will prompt the user to choose between a boy or a girl, which is beneficial for the target audience of the game as it provides a stronger sense of immersion and educational value. There are some bugs in the game, but the flaws do not overshadow the strengths, as it has already achieved its goal of educating children about traffic rules. At the same time, it maintains a good user experience, such as the ability to return to the menu at any time, and a corresponding feedback interface when the game fails or wins. This game is undoubtedly excellent.

This completed Unity assignment is really impressive! The overall scene construction is complete and smooth, and the model placement, lighting effects, and interactive logic are all done very carefully. It can be seen that a lot of time was spent polishing the details. Whether it is creating a scene atmosphere or implementing script functions, both demonstrate solid operational skills and clear design ideas. The running process is stable and smooth, without obvious lag or bugs, the interface is simple and intuitive, and the user experience is very good. What's even more rare is that the work is creative, the details are well handled, and the small functions and Easter eggs make the entire work more vivid and interesting. The serious and responsible attitude of students towards homework, as well as their pursuit of excellence, is particularly worth learning from. This achievement not only demonstrates professional ability, but also demonstrates a sense of responsibility in team collaboration. The overall completion rate is very high, really great!

This is a well-executed gray-box prototype of a road safety education game built in Unity. Its functional framework is clear and user-friendly: the main menu neatly breaks down core gameplay into modules like character selection, traffic sign learning, and safe driving challenges, making the project’s purpose easy for users to grasp at a glance. The basic scene setup, interaction flows, and WebGL runtime environment are all fully functional, successfully translating the "learn through play" educational concept into a playable prototype with strong development potential. That said, as a gray-box work, there is still significant room for refinement: the visual presentation remains quite basic, with opportunities to enhance immersion and polish through improved scene materials, lighting, shadows, and UI feedback. Additionally, gameplay mechanics, onboarding guidance, and level content are not yet fully fleshed out—adding player interaction systems, richer environmental elements, and clear completion feedback would greatly improve the overall experience.

The game has a strong educational purpose and a neat greybox aesthetic. Traffic rules are well integrated, and the UI is clear and responsive. The overall quality meets the assignment standards. For improvement, consider adding more varied vehicle behaviours and slightly more complex level designs to increase the challenge and engagement for the intended age group.

I really like the details of your scene. I found that your navigation is easy to use, and the colors and layout you selected are consistent.

On a side note it may be worth setting the menu nav as a different colour to the scene controls, that way when we come to assignment 3 the colour of the scene controls change withthe scene and are different to the navigation bar.

Overall, it is very attractive. I can't wait to discuss the final project!